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windbane said:
shams said:

I think they will all have some form of motion control (they may do so BEFORE the next-generation..).

The real question I think is the SHAPE of the controller.

I love the Wiimote "feeling" like a remote - I think this is the real key behind the success of the Wii. If the Wiimote was shaped like a GC controller/wavebird, non-gamers still wouldn't touch it.

Will MS/Sony have the gall (balls?) to dump their established controller shapes, and go with something simpler like the Wiimote?

...

I don't think the "camera" solution works that well re: games (i.e. eyetoy). Its great for certain types of games, but this is a much smaller subset that the Wiimote has. Plus one of the nice things about the Wiimote, is the way they made it easy to plug peripherals in.

Camera:

- no buttons
- no feedback/rumble
- no dpad / analog stick
- no visual indicator in your hand
- no sound (i.e. Wiimote speaker)

Imagine playing WiiSports Tennis - without holding the tennis racket. I would feel like an idiot... :P

 


And yet waving a remote around as a racket makes perfect sense to you? Odd...

Anyway, nobody is stopping the Playstation Eye being used with a controller as well. The Wiimote already lacks good buttons.

Also, the Playstation Eye will have a great mic that doesn't require you to hold anything.


 Generally I agree, although I'm not sure we're there yet. We'll see. As with the original Eyetoy, the problem isn't that the idea isn't good (it is), or that the future isn't bright for the concept (it is), just that the motion capture is still limited enough to prohibit an extensive array of games that functions effectively with the machine. We'll see if this new iteration solves the problems, but I doubt it -- I think we're still 10+ years away from such technology really reaching mass market functionality. 



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