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Lord N said:

Ninja Gaiden wasn't really that hard. While the combat had a higher learning curve, nearly all of the enemies could be beaten using all of three moves.

It seemed to me that Tecmo was incapable of making the game hard, so they decided to do things like making you go forever between save points and placing all the potion shops half the world away from wherever you currently were. That doesn't make the game hard or even challenging, it just makes it into a tedious hassle and a downright pain.

That's precisely what they solved in NG2 with more frequent saves and partial energy replenishing after battles. That's when (some) people started slagging the game for being easier than the original, when in fact the fights are harder. I guess they just can't win, eh?

Regarding your comment about the number of moves - yeah, the enemies get hurt when you hit them with the weapons. Other than the bosses, you are not forced to find strategies, which I consider a good thing. You'll be far more efficient and have much more fun if you use the appropriate weapons and moves for each situation though.

 



My Mario Kart Wii friend code: 2707-1866-0957