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the-pi-guy said:
padib said:

Isn't it already obvious? The X1's design is killing it on all fronts. The PS5 has integrated the SSD speed improvements into the API, but so does the XseriesX.

This fog, this business about the PS5's SSD is removing from the win in XseriesX's improvements in the GPU, CPU and RAM (GDDR6, also on the PS5), which are much more important after the baseline SSD upgrade which is an obvious improvement.

That's what bugs me about this buzz about the PS5's SSD.

They will both be certainly ready for open-world games, which are important titles on both platforms.

This thread is about the SSD's in both.  It's not solely praising the PS5.  

Multiplat games are almost certainly going to be superior on XSX, you can't have different designs for both systems.  

And I would point that both consoles are using RDNA2 for GPU and Zen 2 for CPU with GDDR6 for RAM, so neither is really inovating in this they are using the standard for when they release.

MS is pushing the envelope on the amount of CUs possible on the architecture while PS is pushing the frequency limit and for how long it can sustain it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."