padib said:
You (and Don) were arguing that the SSD allows things that could not be done before, but it's not true. I won't go through the whole convo, but first post by Don: https://gamrconnect.vgchartz.com/reply.php?id=242074"e=9127046 Everything could be done before, they were just either too slow, or they needed to be developed with crutches. The SSD simply REMOVES the obstacles, but no custom code or special magic code is involved to get anything done. That's my point, it's a plug and play upgrade, and it doesn't require any applause! It has existed in PCs and Macs for years and is an obvious easy evolution. No need for a conference to explain how the SSD makes magic work, it's an obvious improvement with little engineering required. Compare that to improvements in CPUs, GPUs and RAM, which require a lot of engineering to get real increases in performance and which game engines may exploit in a custom way, that is a true upgrade. THAT'S the discussion. |
I`ll go with what profissional and senior developers are saying, and your sequential post prove exactly what we are saying that it will revolution the game design, you posted it yourself without reading?
And no one here said MS doesn`t have a good SSD solution, at most people are saying the one in PS5 is better, just as the GPU in PS5 isn`t bad but the one in Series X is better.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







