padib said:
I have a diploma in Software Engineering, and am the owner of a software development company. I've worked in network administration also for a few years. I know you don't want to start a cred war, but if we're here then we're here. I'll try to calm my tone, because this isn't about e-peen. It's about truth, and we both want to see the truth. So, the integration of SSDs doesn't change game design. It simply removes the past obstacles to game design so devs can finally focus on things that actually matter, like the interfaces, artificial intelligence, assets and general overal quality, and produce games faster. But it is an easy upgrade, just plug it in and it removes the limitations! The disk is read to RAM, so of course the SSD will remove the need to pre-emptively cache the data to work around the limitations of HDDs. That's not the question. The question is do devs need to tailor code to take advantage of the SSD. The answer is NO. |
When you buy Xbox series X and change its SSD to HDD and make the games work that way I'll try and believe in you that SDD isn't really making anything on game design.
You really broke any likely of taken serious when you were expecting PS4 and X1 to have SSD because it only costed 67 cents per Gb.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







