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DeusXmachina said:

Do people in this thread realize just how small this studios games are?


Thats their previous games for example.

Spoiler!

This game is going to be something super small and MS, almost certainly, has nothing to do with it.

That is why I put the info on the OP, to people to know it is a small studio (very recently it was a one person studio), but there is a possibility of MS supporting the dev.

NextGen_Gamer said:
DonFerrari said:

Nope, depending on how you measure your eye would be like 600fps. But it can reduce latency, improve gameplay

Yep I also don't think graphically intense games will go over even 30fps. But it is good that on launch we will be seeing some 4k120fps games.

Man, I am really really hoping you are wrong about the 30 fps comment - but I have a downer suspicion that you will be right. I would love for even big single-player only games like Horizon, Uncharted, God of War, etc. to all be native 4K/60fps this gen, but again - I feel like I am setting my expectations up to be dashed lol

No matter how powerful the machine is having 4k uses 3 to 4 times more resources than fullHD, 60fps uses 2x more resources than 30fps. So when a dev want to go for the maximum graphical showcase it will lower fps and/or res depending on their target and genre.

kirby007 said:
is it going to be a race game?

I don't know, haven't seem any more info.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."