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Mr Puggsly said:
DonFerrari said:

I don't remember GoW on PS2/3 being metroidvania, you didn't really do a lot of backtracking and unlocking areas in the same location with new powers. For me they were much more of a "adventure game" or even corridor or sequential phase hack and slash.

It was a mix of both straight forward linear action and backtracking. You would come back to areas and access things you couldn't before with new abilities.

I remember just minimal backtrack in the same area, not like soul reaver that you have to completely return to areas you had finished long before. But no problem I do agree it was open area before and isn't true open world now, although I like the balance on GoW that gives you freedom to move and choose but also a streamlined experience with well wooven story telling.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."