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sales2099 said:
Evilms said:

https://www.3dcenter.org/news/rohleistungsvergleich-xbox-series-x-vs-playstation-5

Maybe I’m not seeing that chart properly but where’s the GPU? You know the biggest advantage the Series X has on PS5?

Thats the Rasterizer + Shader Processors (tflops) + TMUs + ROPs  =  The GPU.

You can see the PS5 has advantages with its  Rasterizer & ROPs performance. (this part of its GPU is better, than XSX's)
While the Xbox Series X, has advantages with its shader amount (tflops) + TMUs.

Actually performance differnce could be less or more than ~15%, varying form game to game.

If Playstation 5 is 100$ cheaper, even if its abit weaker, thats a win in my book.

People often overlook the fact, that the PS5 GPU will actually have area's where its faster at certain things than the XSX's.
All they see is the shader count and go "12 > 10".

*edit:
This was what cerny said when he mentioned there were advantages to running at higher clock speeds on a smaller chip.
He was refering to the Raster + ROP performance.

*edit2:
"ROPs handle anti-aliasing, Z and color compression, and the actual writing of the pixel to the output buffer."

So maybe PS5 has less of a performance hit for running Anti-aliasing than the XSX does?
That said, apparently they arnt as important to todays modern games, as I imagined, so any advantage there will probably be really minor in real world "effects".

ROPS = Render Output Unit, and TMUs = Texture Memory Units, for those curious :)

Last edited by JRPGfan - on 24 March 2020