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Pemalite said:

a) On the storage front the Xbox Series X can do everything the Playstation 5 can do, just twice as slow,

b) it's still stupidly fast however.
It still has hardware compression/decompression blocks to expedite memory transactions and free the CPU up.

c) In saying that, there is discussion that Microsoft's compression/decompression has the edge over Kraken.

The SSD just allows for more efficient use of RAM, it's the exact same situation the Nintendo 64 found itself in with it's inclusion of a super fast Cartridge... Which meant Developers didn't have to dump everything into RAM like the PS1, they could stream directly from the cart.

The Playstation 5 certainly has the advantage in this regard... But just like flops, it's really down to the developer on whether it will actually result in anything tangible.

d) What I find frustrating is that users are only focusing on the SSD which ultimately...

e) Who gives a shit? What about 99% of the hardware that makes up the rest of the console?

a) How do you know?

b) "it's still stupidly fast however." What is stupidly faster? The ssd itself is half the speed of the PS4's. No decompressor can make that go away. So in the end, picking some data of whatever kind from the ssd is faster on the PS5, all the time. Or are you once again throwing the Teraflops of the cus around in an argument about the sdd technology inveolved?

c) Yes the XSX has a hardware compander too, apparently God's gift to mankind when it comes to texture decompression. What it does to other things is anyone's guess. The big question is: What does the XSX do once the data is decompressed? In his GDC talk, Cerny spends an awful lot of time trying to explain what the problems are once you have your data decompressed. Pieces of the solution are Sony property, so not in XSX hardware. At this time, we do not know if there is additional hardware in the XSX (not unlikely as MS engineers faced the same problems as Sony so the must have had ideas, too). Anything the PS5 backend does in hardware can always be done in software should MS have chosen that path. This software requires (some of the) Zen2 cores, obviously (and you better hope there is something that avoids flooding the cpu caches with data they absolutely don't need).

d) Because we have two arguments that are consistently brought up by people who consistently show they have essentially no clue about what the real problems are.

The first argument is "The 2.23GHz is a boost clock". No it isn't. Not going any further there.

The second argument is "The ssd is only to make load times disappear". No it isn't. That is an added bonus but is way short of what the whole hardware/software chain has to do.

e) Who? I'd assume each and every of Sony's first party studios will do. Those games will look at least as good as MS showpieces.

Who will not? Small developers without the manpower. Bigger studios who don't care about the additional work required to bring their games up to Sony's in-house standards. No doubt those (mostly multiplat) games will look (a little? noticably?) better on the XSX thanks to the brute force advantage. Again there are a lot of what-ifs involved. If those developers are too careless, the PS5 will edge out because of the higher clock rates in every stage of the gpu. There simply is no telling without seeing the games.

When the ssd techology is used properly, we'll see that old game design ideas can finally be realised now (on either console). The times of brute forcing your way through a game might be over (or not, we'll see in a year or two or three).