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zero129 said:

Its PS5 that down-clocks the GPU or CPU depending on load not the XBSX as thats its peak clock that its running at on full load the same cant be said about the PS5, so unless im reading what you wrote wrong why would the XBX have a harder time?. to me that sounds like downplaying

Kinda like how some Sony fans are claiming SSD's will make up for the power difference (Its a running joke atm).

I honestly dont agree with that users post you quoted from beyond3d it sounds once again like a sony fan downplaying and wishful thinking.

I mean come on?, PS5's SSD really is becoming their secret sauce if users honestly think its going to give the PS5 like what 22GB's of ram? and allow for higher quality textures etc(Kinda like how the cloud was going to do that for XBOne ).

But here lets look at this

Xbox Series X’s BCPack Texture Compression Technique Reportedly Better than the PS5’s Kraken

"Texture decompression isn’t something that Microsoft have talked about for the Xbox Series X too much yet, but according to industry professionals, their solution might be better even than Sony’s Kraken. Richard Geldreich, who formerly worked at Valve and Ensemble Studios, took to Twitter to say that Microoft’s texture decompression, BCPack, is their “dark horse” and might be a stronger option than Kraken.

He posed that question to James Stanard, who works on graphics optimization R&D and engine architecture on Microsoft. Though Stanard was reluctant to divulge many details about it, he went on to explain it briefly, it is specifically designed for texture decompression, before Geldreich added that being dedicated tech for this purpose will allow it to function more efficiently than Kraken, which is more of a general purpose system."

Sigh... Ok, Ill ignore whatever i feel is a waste o time getting into and just talk about the stuff that is actually relevant. Especially with this downplaying nonsense, you have started saying cause if you read this entire thread I also criticize the PS5. So the issue ere seems more like you don't want anything bad to be said about XSX.

Ok.. now onto the compression thing. Yes, I am aware of that. And yes, BCpack s better than Kraken. But its only for textures. Kracken is for everything else. And even that, we are talking about a theoretical throughput of 4.8GB/s with compressed data or 6GB/s if you wat to look at their supposed best case scenario. that's still under the PS5s 5.5GB raw throughput and well below its 9GB/s theoretical compressed data throughput and significantly lower than their 22GB/s throughput best case scenario.

Left shit like this out of the discussion because this shit isn't quantifiable. Like how the hell do we know that the PS5 can really move 22GB/s of compressed data?

And did you read my OP? Like i literally said the SSD difference would not make a difference. And explained why. So where is this SSD secret sauce nonsense coming from? in fact you are the first and only person to have aid anything to that effect in this thread.