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zero129 said:
Intrinsic said:

Oh.. and with regards to their rated clocks? They will hit those clocks whenever they are needed to hit them. Especially the PS5. It may seem hard to believe, but its actually easier for thePS5 to hit its 2.2Ghz clock than it would be for the XSX to ht its 1.8Ghz clock. Long story...

Now hitting max load is a completely different mater. Which is what I believe you ar talking about. Yes, its harder keeping more CUs busy and running efficiently and that is a benefit of the choice sony made with their CU count.

Please do explain how you figure XSX will have a harder time hitting their clocks and how more CU's and shaders = worse performance id love to hear it...

Sorry, didn't see this. 

First off, I never said more CUs (which are shaders) = worse performance. I said XSX would have a harder time hating that 1825Mhz lock than the PS5 would have hitting its 2230Mhz clock. Saying something will have a harder time is not the same thing as saying t can't do it...unless that's what you want to see it as. But it's not the same thing though. I mean I think even in what you quoted I literally said "they will hit those clocks whenever they are needed to hit them".

The reason is simple and obvious really... the size of the chip. Its simply easier clocking a smaller chip higher than it is clocking a larger chip high. And its harder dissipating heat from larger chip than it is from smaller ones. Look at every single GPU out there, or CPU, it's not a coincidence that the ones with really high core counts run at slightly lower clock speeds.

And with regard to the other stuff I posted.. you and others may call it one guys opinion, but it doesn't mean he said is no true. If you take the information available, his depiction of things is literally the benefits that the SSD would bring. And how it can be utilized. I obviously agree with his explanation, which is why I posted it. You don't have to agree with it obviously.