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DonFerrari said:
chakkra said:

"Digital Foundry didn't disagree on Mark Cerny."

They didn't outright agree with him either. And they even said "We will have to wait to see how this translates into real world scenarios"
Besides, even if they had agreed with them, we have already seen these scenerarios MULTIPLE times. In every single Graphics Card generation before. Did you take the time to look at the chart above?

And there was one particular comment they did that people either missed or chose to ignore: " It's a fascinating idea - and entirely at odds with Microsoft's design decisions for Xbox Series X - and what this likely means is that developers will need to be mindful of potential power consumption spikes that could impact clocks and lower performance."

"Also what reason would Sony have to choose less CUs with higher frequency (and much higher than what could be expected, and one that makes dies harder to make and cooling also harder to achieve)? Just for the giggles?"

Errr... because at the moment of designing the console they did not know how many CUs and what Clock speed MS was going to use? You know that they dont meet in the same room to design these things, right?

At the moment of the design they choose less CUs with higher clock speeds. That have nothing to do with MS. So please explain that if it is impossible to get better result by higher frequency lesser CU count why would they choose these instead of more CUs and lower frequency?

Errr... MS and Sony's decisions are ALWAYS influenced by what the other does or might do. Even if they publicly deny it, I will never believe otherwise. BUT, like I said before, at the moment of designing the console neither of them knew how many CUs and clock the other was going to use, so they both had to make a decision and shoot in the dark, and hope for the best.

Also you are forgetting another VERY important aspect of the decision making process, price. Companies design their products around a certain price point they are trying to meet. If you are planning to sell your device at $399-449 then you have to choose the parts that fit into that price range. Same if you are planning to sell it at $499-549.

Now, we don't really know what price points both MS and Sony were trying to hit but we do have MS on record saying that they were not going to make the same mistake of releasing a weaker console, so at least we know their INTENTION was to shoot as high as possible when it comes to performance. On the other hand, we also have Sony on record saying that they were planning to make PS5 "affordable" so I think is fair to assume that pricing influenced their final decision.