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Fei-Hung said:
I have a question for you techy lot. Does audio processing take up a lot of RAM since the ps5 has its own processor for this?

Secondly, Cerny made a point where the audio processor can also be utilised for other processing needs if need be to offset workload. Do we know any tech details for the audio processor?

Not a lot of RAM, but t takes up some. And it also mostly depends on what kinda audio we are talking about.

Think of audio like textures. Just bigger files but fewer of them compared to textures. They have to be moved around too, just like textures. They have to be "mapped" too, just like textures. They have to be kept in RAM too, just like textures.

The PS5s sound chip, its more about handling the complex sound systems sony is trying to push for next-gen. As for the sound processor being used for other stuff... well, its pretty much a stripped down SPU o I guess it could be used for some stuff.