padib said:
SSDs back then were approx 70c per gig, rapidly declining in price. It didn't have to be 500GB, that's a lot of space, a 150GB SSD could've worked in a starter pack. At ~100$, it's a good design move to ensure a big jump in data access speeds. Even another alternative: a 150GB SSD + 420GB 7200rpm drive would've been great. My point is just that the PS's SSD is making noise, when it is such an easy upgrade nowadays and honestly barely needs to be mentioned as a feature. It's to be assumed nowadays that machines use SSDs or flash memory to propel software. |
Yes let's ignore that designing a game for SSD is very different than using SSD on a game designed for HDD. And yes all devs are silly people for being happy about it but you know better?

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







