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Intrinsic said:
SvennoJ said:

Makes sense, and makes me less excited for the 'feature' as the OS will likely reserve space on the SSD for suspend/resume for multiple games. I guess it will be configurable and booting up a game and pressing continue won't last much longer anyway from SSD.

I do wonder if we can have a browser on PS5 that doesn't run out of memory all the time :)

Yup... but the good news is that the OS would be serving far less space in the SSD than they currently do in current-gen consoles. The reason being that current-gen consoles have to have a certain amount of space to "copy" a game to during an install. Next gen console wouldn't need to do that anymore. So of say te 825GBn the PS5, 6-8GB would be reserved per game for instant resume, lets just call it 8GB and let's say sony supports the feature or 3 games. That's 24GB gone. Then OS catch would probably take up another 10GB depending on how snappy they want things to be.

So what would be left for us is around 780-790GB of usable space.

As for the browser...what sony's approach tells me is that they probably have a hard limit of less than 500MB for apps,that's the only reason I can see as to why even the PS4 runs into RAM issues when using the browser. Hopefully, that number goes up this time around cause now they could technically have an OS that is 1GB when in the background and is 8GB when upfront.

The SSD is so fast that I don't think there would be major issues having OS or browser or any other aplication using majority of the RAM while in screen and then SSD fastly feeding RAM when you change to another app or back to game.

And 790Gb of usable space on the SSD is almost as much as a 1Tb drive would neet you on PS4.

Also important to notice that several games you would need as much free space as the game uses full just for update since it had to duplicate what is installed to apply the patch.



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