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Intrinsic said:

Current gen, suspend and resume dies when you kill the console. Next-gen that shouldn't be a problem cause that suspended states just copying the active heap of the game code from RAM to the SSD. Its probably even going to be less than 6GB of data. So as long as that data is on the SSD, then suspend and resume would be persistent through total system shut downs.

I know people are all excited about this thing, ut in truth this is just the natural by-product of having an SSD as fast as these SSDs are. Its not some next-level software wizardry or anything and the PS5 wouldn't just be able to do it but b able to do it faster. Just by having a faster SSD in there.

Makes sense, and makes me less excited for the 'feature' as the OS will likely reserve space on the SSD for suspend/resume for multiple games. I guess it will be configurable and booting up a game and pressing continue won't last much longer anyway from SSD.

I do wonder if we can have a browser on PS5 that doesn't run out of memory all the time :)