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chakkra said:
DonFerrari said:

"Digital Foundry didn't disagree on Mark Cerny."

They didn't outright agree with him either. And they even said "We will have to wait to see how this translates into real world scenarios"
Besides, even if they had agreed with them, we have already seen these scenerarios MULTIPLE times. In every single Graphics Card generation before. Did you take the time to look at the chart above?

And there was one particular comment they did that people either missed or chose to ignore: " It's a fascinating idea - and entirely at odds with Microsoft's design decisions for Xbox Series X - and what this likely means is that developers will need to be mindful of potential power consumption spikes that could impact clocks and lower performance."

"Also what reason would Sony have to choose less CUs with higher frequency (and much higher than what could be expected, and one that makes dies harder to make and cooling also harder to achieve)? Just for the giggles?"

Errr... because at the moment of designing the console they did not know how many CUs and what Clock speed MS was going to use? You know that they dont meet in the same room to design these things, right?

At the moment of the design they choose less CUs with higher clock speeds. That have nothing to do with MS. So please explain that if it is impossible to get better result by higher frequency lesser CU count why would they choose these instead of more CUs and lower frequency?

only777 said:
DonFerrari said:
Only PS5 have a chance of having LoD so it win by default.

LoD?

Legion of Doom?

Legend of Dragoon.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."