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Jumpin said:
Leynos said:

Not a remaster. It's a remake. Using the new engine from Torna and everything is new assets. The geometry is different and so are the models plus they added in the deleted area and it looks remodeled. It is a remake.

Although what you described IS a remaster.

The intention of a remaster is to update a game for a new generation. It is basically the replacement of old assets such as outdated code/engines and art, but replicating the original experience as closely as possible.

A Remake is a completely new game based on the old one, and while it may follow most or all of the scenarios and redo scenes, it's mainly doing this as a homage to the original, and doesn't aim to replicate the old experience as a game. Remakes include new design, new direction, and occasionally a new genre. Examples of remakes include Goldeneye 007 Remake, Resident Evil Remake, and Final Fantasy 7 Remake.

JFC. A remaster is cleaning up existing assets. A remaster is Final Fantasy XII Zodiac edition. A remake is Shadow of the Colossus on PS4. A Remake is creating new assets and building on it. That's what this is. It's a remake. New assets. New Engine. New Story elements. New areas. Remake.  Xenoblade on Switch is a remake. It's not recycling any assets.

You are confusing remake with reimagining. FF7R is a reimagining/reboot, not a remake. New assets yea but also new combat system and a ton added and some taken out for this new version. It's a different take on an old story. Dumbass marketing has fucked up the terms. Xenoblade is telling the same story with remade assets.

Last edited by Leynos - on 22 March 2020

Bite my shiny metal cockpit!