Jumpin said:
Although what you described IS a remaster. The intention of a remaster is to update a game for a new generation. It is basically the replacement of old assets such as outdated code/engines and art, but replicating the original experience as closely as possible. A Remake is a completely new game based on the old one, and while it may follow most or all of the scenarios and redo scenes, it's mainly doing this as a homage to the original, and doesn't aim to replicate the old experience as a game. Remakes include new design, new direction, and occasionally a new genre. Examples of remakes include Goldeneye 007 Remake, Resident Evil Remake, and Final Fantasy 7 Remake. |
JFC. A remaster is cleaning up existing assets. A remaster is Final Fantasy XII Zodiac edition. A remake is Shadow of the Colossus on PS4. A Remake is creating new assets and building on it. That's what this is. It's a remake. New assets. New Engine. New Story elements. New areas. Remake. Xenoblade on Switch is a remake. It's not recycling any assets.
You are confusing remake with reimagining. FF7R is a reimagining/reboot, not a remake. New assets yea but also new combat system and a ton added and some taken out for this new version. It's a different take on an old story. Dumbass marketing has fucked up the terms. Xenoblade is telling the same story with remade assets.
Last edited by Leynos - on 22 March 2020