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BraLoD said:
Leynos said:

Blast Processing was no myth https://www.eurogamer.net/articles/digitalfoundry-2019-blast-processing-retro-analysis

Just was never really used and what was marketed was a misdirection

Blast Processing was in fact a myth.

Sega marketing team wanted to market a superior feature on the Mega Drive over the SNES, they saw some blueprints of the system and noticed their graphics processor having some memory advantages and slammed the term blast processing.

It was never a feature, even if it was an actual advantage, Blast Processing never existed, the marketing team didn't even know what those higher numbers meant at the time.

Sega could never explain it back then and only after years after that people started looking for reasons to try to explain and justify it.

It was simply a marketing stunt. One that worked, that is.

Again it was real just read the article



Bite my shiny metal cockpit!