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Pemalite said:
HollyGamer said:

more powerful in TF yes ( that also just 42 %) PS4 pro has rapid Math while One X does not. Graphic is not just TF there is more than that. Even Digital Foundry said PS4 pro are lack  of bandwidth compared to  One X on top of that One X has 4 GB more RAM. That is the  biggest disadvantage Pro over One X. PS5 will not have the same problem because even if Series X is  560 GB/Second ,  some RAM  modul run slower at 330 GB/S.  while PS5 has unified number speed with 448 GB/S across the memory setup and has the same 16GB amount of RAM the same with Series X. 

Rapid Packed Math cannot be used 100% of the time.
The Xbox One X still has the advantage in pure computational throughput.

drkohler said:

Complete nonsense. Again you didn't listen to what Cerny said. Try again, starting around the 35 minute mark.

The PS5's maximum cpu and gpu clocks are UNKNOWN. The cpu is CAPPED at 3.5GHz. The gpu is CAPPED at 2.23GHz. These are the maximum frequencies allowed that guarantee correct operations inside the cpu and gpu, under all conditions. We have no idea how the cooling system (and power supply) was designed for what power dissipation limit. At worst, it was designed to just hold the 3.5/2.23GHz clocks (with rocket noise or not), at best it was designed to hold 4/2.5GHz clock levels (probably with rocket noise, those are some high frequencies). The proof is in the pudding, and we don't have any yet to eat.

When you place your PS5 into the fridge, it WILL indefinitely run games at the maximum allowed two frequencies as the cooling can handle max power without problems. The ability to shift power from the cpu to the gpu is always there, of course, but it will simply not take place due to the caps.

Now if you are the ranger in the Death Valley ranger station and decide to play a game around noon in the front yard, thing are different, there is a thermometer element hidden somewhere. Then all the frequency shifting takes place (incidentally, Cerny didn't say what happens when you really ARE in Death Valley locations. But so did he "miss to mention" critical stuff in other places). Who wins and who loses depends on what the game is doing at any moment in time, obviously. Don't expect to see significant drops, though. Cerny mentions a 10% in power drop only costs a few % in clock rates, so I'm guessing we won't likely see "bad" clock rates below the 2.1Ghz point on the gpu.

No. You didn't listen to what Cerny said.
Try again when he starts talking about Smartshift.

The "Capped" CPU and GPU speeds are their "maximum".

They can and will potentially be lower than their maximum depending on component demands and TDP.

drkohler said:

Not true. That's one of the points Cerny missed to address. The XSX can use 10Gbytes of ram at 560 GB/s. That is the obvious place where textures, frame buffers and all the key stuff is allocated. The compiler/linker will make sure of that, all games, all the time. The PS4 only has 448GB/s. If 448 GB/s is enough for safe 4k/60Hz I'm really not sure. The games wil tell, but I think this is a gamble (simply for using lower priced ram chips) that might not pay off in the end. On the same games, the XSX will have more (native) pixels on screen. On the other hand, the PS5 will have the "better" pixels if all the ssd-tricks are used.

The next gen consoles have more "real world bandwidth" than the raw numbers will lead us to believe... There has been a multitude of improvements since the Xbox One and Playstation 4 launched on this front.

Also... A bit of stretch that the Playstation 5 will have "better pixels" when the Xbox Series X has more functional units to improve visual fidelity.

DonFerrari said:

The Smarshift in PS5 is specifically to give unused power from CPU to GPU, doesn't seem like it will be the same you have on notebook.

Correct. And that is exactly how it's done in a Notebook.


No one said PS4 pro more powerful then Xbox One X , also rapid math cannot be used all the time i agree, but developer can used all the time if they want