Shadow1980 said:
Same. I like that we're getting a more classic art style and music style for Halo, but we've seen no gameplay. We did have an engine demo/teaser trailer and the opening cinematic, but I imagine that's probably WIP stuff. I hope MS does their big streaming event for the XSX soon, complete with Halo Infinite gameplay. I hope 343 Industries has moved the fundamentals of the core mechanics closer to old-school Halo (mainly in the movement) while finding new ways to evolve combat. In particular, I really want a return to the wider, more open level design of the first game, with more opportunities for exploration. In fact, I want them to go a step further, maybe moving closer towards the type of level design we saw in games like Dragon Age and the original Crysis. |
What better way to evolve combat than using the mechanics from the first?

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







