Hynad said:
The way I understand it, they’ve come up with this solution to facilitate proper cooling of the PS5 and keep it quiet. The console’s CPU and GPU run continuously in “boost mode” with the same electrical power no matter what. But the frequency will throttle down when a “worst case scenario game” feeds the system. They designed their cooling solution based on a fixed electrical consumption budget, instead of fixed frequencies. This down throttle will happen when power required goes beyond the budget. Of which Cerny says a reduction of 10% in power consumption results in a couple % reduction in frequency. He also mentioned that he expects down-clocking to be pretty minor and that the console will be at 10.3TF most of the time. |
Important to reinforce that is 10% reduction on power consumption not on performance.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







