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Pemalite said:

Hynad said:

That’s not what Cerny said.

So Cerny stated that when the CPU, GPU, I/O and all the other components are 100% pegged that it can sustain boost clocks indefinitely?

Then why have the boost clocks at all and why not just claim them as base clocks? AFAIK Cerny never made that claim.

The way I understand it, they’ve come up with this solution to facilitate proper cooling of the PS5 and keep it quiet. The console’s CPU and GPU run continuously in “boost mode” with the same electrical power no matter what. But the frequency will throttle down when a “worst case scenario game” feeds the system. They designed their cooling solution based on a fixed electrical consumption budget, instead of fixed frequencies. This down throttle will happen when power required goes beyond the budget. Of which Cerny says a reduction of 10% in power consumption results in a couple % reduction in frequency. All so the console doesn’t overheat and becomes loud.

He also mentioned that he expects down-clocking to be pretty minor and that the console will be at 10.3TF most of the time.

Last edited by Hynad - on 21 March 2020