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LudicrousSpeed said:
He didn’t say they could run at those frequencies permanently. If they could, why would they even have any variance? He literally said he’d expect both to run there most of the time, definitely not permanently.

I mean right in your post is a contradiction. “It can run there permanently, but expect these drops!”

Are you implying that the system COULD run there permanently, even though it won’t? If that’s your point, who cares? It won’t run there permanently.

Because the games won't need that frequency all the time and also there is CPU and GPU, so it can't keep both 100% all the time. But it certainly can keep any of those at 100% with the other not at it.

Watch the video again or wait for games to launch.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."