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goopy20 said:
DonFerrari said:

Actually since CPU would be the same we could even see something strange like 720p60fps on Series S for a 1440p30fps Series X title right?

Going from 720p to 1440p will use around twice the resources, whereas SeriesX is 3 times more powerful. So if you have a game running at the same fps and graphics settings on Series S and X, you would have drop below 720p (probably 540p) if it's running in 1440p on Series X. 

Like I said, if Lockhart is real, all of MS's exclusives will be designed from the ground up so they can run at 1080p on Series X and Series X games will have exact same core games, only running in native 4k/60fps and 120fps with the X1 cross gen games. It's going to be very interesting to see how a 4k/60fps Xbox exclusive will compare to a ps5 exclusive that's running at 30fps/ 1440p because it will have a ton more resources to spend on physics, ai, world simulations and overall fidelity, while still running at a resolution that will look noticeably sharper than what most people are used to on the base current gen consoles.   

Actually wouldn't be 4x more resources going from 720 to 1440p? And that is ignoring textures and effects.

I still think you are being overly pessimistic and think MS is really dumb.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."