goopy20 said:
Going from 720p to 1440p will use around twice the resources, whereas SeriesX is 3 times more powerful. So if you have a game running at the same fps and graphics settings on Series S and X, you would have drop below 720p (probably 540p) if it's running in 1440p on Series X. Like I said, if Lockhart is real, all of MS's exclusives will be designed from the ground up so they can run at 1080p on Series X and Series X games will have exact same core games, only running in native 4k/60fps and 120fps with the X1 cross gen games. It's going to be very interesting to see how a 4k/60fps Xbox exclusive will compare to a ps5 exclusive that's running at 30fps/ 1440p because it will have a ton more resources to spend on physics, ai, world simulations and overall fidelity, while still running at a resolution that will look noticeably sharper than what most people are used to on the base current gen consoles. |
Actually wouldn't be 4x more resources going from 720 to 1440p? And that is ignoring textures and effects.
I still think you are being overly pessimistic and think MS is really dumb.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."