Veknoid_Outcast said: I'm still struggling a bit with how SSD will revolutionize level design. I get that developers will no longer need to design "staging" areas so the next big section can load, or bother with black loading screens during fast travel. |
Don't forget the removal of corridors/stairs, more enemies on the screen, persistent worlds. But yes no one really said how it will revolution it yet.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."