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I'm still struggling a bit with how SSD will revolutionize level design. I get that developers will no longer need to design "staging" areas so the next big section can load, or bother with black loading screens during fast travel.

But what kinds of new designs will we see as a result of this shift, that don't already exist? Or is this not about new designs, but allowing cutting-edge graphics, long draw distances, and seamless open worlds to exist simultaneously?

I am genuinely curious about this, so I appreciate your thoughts!