By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Mr Puggsly said:
Radek said:

I'm using Digital Foundry optimized settings which means often using Medium setting, with ultra textures and shadows on high etc. and game looks almost the same as ultra... some people need to understand how settings work.  I got the game running in 2880x1620 @ stable 60 fps with optimized settings.

RDR2 is not the best port on PC as well, and my GPU is (probably) a bit slower than PS5's.

Both base PS4 and Xbox One X have the best porting job in RDR2... Native 1080p on 7 year old PS4 and native 4K on 2017 Xbox One X (same settings I'm using on PC)

Maybe I am wrong but I thought I heard the console versions of RDR2 have settings varying from low-medium. Maybe even some settings lower than PC's lowest. Gears 5 seems to be in a similar boat, but it ultimately doesn't matter if the final product looks great.

Either way, visually fidelity is going to be high next gen. So lowering settings to potentially better accommodate Series S specs could still result an impressive looking games. More importantly, it would be the 9th gen experiences with visuals still beyond 8th gen.

I played on Pro, not sure if the were low-medium on it, but the visuals themselves were plenty satisfying to me. And although I won't buy lockhart (nor XSX so far, that can change depending on their exclusives) I doubt the visuals will be bad, they just won't look like the nextgen experiences of PS5 and XSX but most consumers wouldn't really care.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."