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Intrinsic said:
Hiku said:

Which brings up the interesting question. What happens if they push fidelity to the point where they re-introduce those limitations again?
It would again stifle game design, but I'd be curious to see what a game like that would look like.

Lol... With a pool of around 14GB of usable RAM, and SSDs that can move data in at around 5GB/s, if devs were to reintroduce said limitations then the games being made would probably be like 500GB big. At least.

5.5GB/s or raw data. But 8-9GB/s of compressed data.