By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Pemalite said:

I never said "You actually know nothing."

Hey. You are right, t was an error, already fixed that. Was trying to quote some poor arguments from you.

Pemalite said:

Teraflops isn't FP16/32 Integers. It's floating point, not integers. Wow.

You see "FP" stands for Floating Point... 16 is half precision, 32 is full. Integers means whole number of precision and not a fraction of it.  You are trying to debate things out of your understanding. State facts not your rants.

Teraflops are not a standard, not even in the same architecture. It is a measurement that depends on the socket cores and cycle operations a unit has. The more cores or higher clock you have the grater performance you will get. But all will be dependent in how many floating operation per cycle a processing unit can achieve. The only thing true being the same in the calculation is when you have the same architecture; meaning equal floating point operation per cycle operations, so with the given clock and cores, you can easily calculate performance across variants using the same architecture. But once you change the GPU architecture, the brand, or the unit generation; every variable changes the peak theoretical performance. Even if you take a PS5 with 1.8 tflops it will be run games faster than what the PS4 could. This is due to new features being built-in that enhances processing. Another example is by adding a ray tracing buffer to a GPU, this will lead to better FPS performance with touching Tflops calculation. So TFLOPS calculation across Devices ARE NOT THE SAME. ++++For Christ sake READ.++++

And to my understanding kid is not a bad word. Used in the context to denote poor judgement. Not an offense term.

Pemalite said:

Apparently you don't have an understanding of how backwards compatibility is achieved on the Xbox One.
If you think Microsoft is doing pure emulation... You are highly mistaken.

Xbox one GPU was made with a some legacy features, but not all of them. It was the sole reason backwards compatibility wasn't available at launch. It was a half cooked idea. It took years for Microsoft to be able and emulate the other features in software not available in legacy hardware. In fact they had to embed the whole 360 operating system into the xbox one to be able and do it. Where are your facts?

360 emulation in PC is poor because there are no good programmers interested in it, no even for OG xbox. True, some people have been working for years on the libraries and instruction set for those systems, but not much more luck than that. PS3 emulator is great simply because it has a very good programmer devoted to achieve true ps3 emulation in PC, simple as that. PS3 is a very complex system and its CPU is not an ordinary one, technically speaking is still more advanced than ps4 or xbox one cpus; notice i didn't say not faster but advanced. The architecture was so much better that audio processing is way better than what the ps4 is capable of, in addition, even the CPU could be used to assist the GPU for graphics workload. Neither PS4 or Xbox one had these features. Where are your facts?

About the audio, well this is very subjective matter, but i don't want the ps5 system to cost 100 more, just to pay the research of an audio module, that may or may not deliver a better immersive experience. I do enjoy good audio and audiophiles may have something here for them, but I'm not one of them. I have my doubts. And the goal for the ps5 should be achieving a better product(feature and performance wise) while being the cheaper solution. The research putted into this could have been used for BC of PS1/PS2 games and if possible PS3 as well. PS5 specs only brings me PS3 memories.

Truth is PS5 will have 10.28 Tflops in boost mode vs XBOX Sx 12.1 Tflops in fixed mode.  PS5 standard performance (with no boost) should be are around producing 9Tflops according to early leaks. So at the end PS5 will have 18%(best) to 25%(worst) lesser graphics capabilities (vector processing) than XBOX SX. Boost mode may be different than PC but it will affect performance the same. This will translate into fewer graphical intensive features such as ray tracing. I wonder how many ray trays PS5 can support at 4k60 vs XBOX SX, I put all my money that if the current PS5 is the final product Microsoft will end with an advantage. The only thing that benefits Sony is the SSD technology behind the system. True, textures and maps will almost be immediately available to be cached by the GPU, but processing them is an entire different story. How much the GPU will handle before it chokes and underclocks is key to achieve a better experience. Just take a cheap laptop with a SSD drive and try to run an old game vs an old laptop with good specs and a lame hard drive, you will find that no matter how fast textures loads, if the GPU can't handle the workload the performance is gonna stall, being the old laptop better and more stable. At the end, multi-platform games will not differ that much. But exclusive games in Xbox SX will outmatch PS5 exclusives easier due to brute performance and more available resources from CPU/GPU. It will depend in the programing magic and support that Sony can give to its first party studios to be on par or better than XBOX XS. Facts.

Pemalite said:

Your love for any company is irrelevant... And with all due respect... I honestly don't care.

Pemalite, your preferences are respected bot not shared, not with me nor anyone. Preferences are an individual matter. Other people preferences should not be bothering you. So I don't understand you attention to it. So...Whatever.

Last edited by alexxonne - on 21 March 2020