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Hiku said:
DonFerrari said:

Well it is quite complex, the game would be like the whole map is a single one, a lot of techniques needed to achieve something that ambitious

https://www.polygon.com/2018/4/23/17263016/god-of-war-playstation-4-camera-single-shot

To me this wasn't a particularly interesting concept. It's better than having the camera cut in and out, but not to the point that I'd like the developers to have to spend significant time and effort problem solving on this when they could be doing something else. I barely ever though of the one-cut approach. Granted even if you don't think about it, it still affects you. But the main problem I think is that God of War's story and scenarios just generally weren't interesting enough for me to warrant this. It's a leap above the older game and step in the right direction, but still not even close imo. Except for the random banter between characters in between objectives. That was consistently well done.

Anyway, they won't have to worry about problem solving for this with PS5's SSD technique, so they might as well continue with this approach now.

I would say it is something you don`t directly notice but greatly improves your enjoyment of the game. Just like TLOU was so well made on the load time management with it loading what came next using the transitions that you barely noticed the loading the first time you are enjoying the game. Some stuff of the creativity and tricks may be lost with this new concept.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."