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CGI-Quality said:

The more I really dissect,. the more excited I get (and yes, I like that the specs are using very different techniques, makes it feel more a real battle)...

Here is some important stuff I'm gonna give everyone (for the less savvy)...

  • The Xbox Series X's GPU is more powerful, period — full stop, with 52 compute units compared to Sony’s 36. This suggests the Series X may have 1.5x more graphics power. But even the teraflop counts, the metrics you’re most likely to have seen so far, are not quite so far apart. Microsoft says the Xbox Series X has 12.155 of theoretical power, and the PS5 delivers 10.28TF. The Xbox is around 1.18x as powerful.

  • But nothing is quite as simple as a single figure, as I and Pemalite have stated a time or two. One way Sony manages to narrow the performance gap between the PS5 and the much more powerful “engine” of the Series X is to use a variable GPU clock speed. The Xbox Series X GPU is locked at 1.825Ghz. Sony’s PS5 GPU can reach 2.23GHz, but will not always operate at this frequency. It has a less “beefy” CPU, but can work it harder. And this makes us wonder about its cooling system, which we have not seen yet.

  • The PS5’s drive is far faster, though. It is capable of 5.5GB/s data transfer, which turns into 8-9GB/s when compression is used. This does not slow the console down either, as there is hardware dedicated to decompression of this data. Microsoft’s Xbox Series X SSD is fast, and can use similar hardware-based compression, but its speeds are 2.4GB/s, or 6GB/s with compression.

  • The PS5 can, in a sense, outperform its superior on-paper competitor, but, the Series X should be able to sustain its performance for far longer. The PS5 can sprint, but it can’t sprint all day.

Any questions? Ask away!

The only question on the sprint all day is how thrustworthy Cerny saying the system was designed to be always in boost mode and that it won't overheat, power consumption is always the same and the heat is already covered. Just that it will have some small percentage trade-off between the load on CPU to GPU (to save like 10% power on small decrease of frequency).

Also the other aspect that needs more detail on the architeture is how much the extra frequency will help PS5 against the choice for less CUs.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."