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sales2099 said:
DonFerrari said:

Man I think it is the third time I correct you on this.

The boost mode was designed to work 100% of the time and the cooling solution was made around it. TDP will be constant, the thermal will be the same indenpendent of where you are. The frequency will change depending of the load to not overshoot the TDP. As he said if 10% less drain is needed it would be achieved with a very small % drop on the frequency.

Well this is the first I’ve read (I think, it’s early), noted and thanks for the explanation. 

But anyway, Probably will be quite common to have the difference nearing 20% on GPU or CPU/GPU load.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."