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sales2099 said:
HollyGamer said:

Your statement are complicating each other, how can you determine the spec edging each other if you even cannot compare apples and orange LOL. You gotta  choose between "you can compare " or " cannot compare ". Even on paper it cannot and it need further test and benchmark. Also even if there is a different only 15% less, and i believe all game studio want to bring their games on the same quality across the platform. They will sacrifices 15% different to bring parity for both.  

I’m just gonna say that it’s only 15% when PS5 is overclocked. When it’s not it becomes 25%. You can’t expect it to be chugging along non stop unless you ok with it sounding like a jet engine. Just a theory. 

But yes I do agree that multiplats will be largely on par. Mayyybe a slight resolution difference. 

Man I think it is the third time I correct you on this.

The boost mode was designed to work 100% of the time and the cooling solution was made around it. TDP will be constant, the thermal will be the same indenpendent of where you are. The frequency will change depending of the load to not overshoot the TDP. As he said if 10% less drain is needed it would be achieved with a very small % drop on the frequency.

Also Cerny admitted that their solution to cooling on PS1-4 wasn't always the best solution because of their way to "guess" the worse case, this time they arbitrated it and designed around it, so no jet engine scenario should be expected (although I don't really care about the noise).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."