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Azzanation said:
the-pi-guy said:

We could say something like LittleBigPlanet.  

The thermometer on the left:

Could probably be eliminated.  

The reason it was there was because on the PS3 in particular, you'd have to keep the entire level into memory.  So you would be constrained to the 256 MB limit.  

There's a bigger limit on PS4, but there's still a limit.  

With an SSD, if a game designer wanted to make bigger levels, they could.  

Want to make a huge 2D world that is completely continuous, (ie imagine if every level of Super Mario Bros was connected and all on the same screen.), you can.

Want that world to have moving parts all over?  You can.  

Okay thanks, Hiku explained it to me as well. Well lets see if devs take full advantage of these super fast SSDs next gen

If the number one request from devs was SSD and both platform holders put very good and fast solutions then it is for them to take advantages.

Of course not all titles or genres will use it, not sure why choose indie games to ask how that would improve those games. But if they want they can make much better games with this.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."