SvennoJ said:
What good does that do when frames render in 16 ms. Wrap your head around that, it takes 120 frames to fill the RAM. One hundred and twenty!!! |
The image don't completely change every frame, and the RAM increased. We haven't seem yet how this balancing will work and how much constrain we will have at the end of the gen.
They are taking every step to minimize the RAM need for texture and others (like taking in consideration the distance draw for the quality of texture, only showing the visible part, not rendering what is behind you).
And on RTX Cerny mentioned that they have achieved some good results with little load, but of course it won't be full RTX for most games, it will vary depending on the other loads and intentions of the dev.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."