shio said:
Well, not to crash on Pixar's parade but Videogames and Movies shouldn't have the same type of storytelling/narration, which is common sense if we were to compare different forms of medium (we never compare Narration of Books and Movies, do we?) As for the Videogame Stories needing work: Bullshit! We have games stories that are as deep and complex as any movie (Planescape: Torment, Deus Ex); stories that make you enjoy every bit of action (Half-Life, Bioshock/System Shock); simple stories that make you feel warm inside (Grim Fandango), Great Comedies (Curse of the Monkey Island, Sam & Max), Gritty Stories (Fallout 1 & 2, S.T.A.L.K.E.R.), etc... For every Great Movie Story, there's always a Videogame Counterpart. |
You're welcome to think what you want, but pretty much all of the academic world disagrees with you. I think it's clear that games are still not accepted as an art form generally, and it is certainly true that you cannot major in video game studies at any major university (video game design is another issue, and is irrelevant to discussions of artistic integrity).
It certainly has not been my experience while playing video games that the story telling is of high quality (generally speaking), and apparently it hasn't been Pixar's either. Specifically, in my experience, video games have remained either sophmoric or fragmented in their story telling, simultaneously restrained by the nature of interactivity and by the desires of their playing audience.
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