Mr Puggsly said:
I suppose it will depend on the studio and project. Dynamic resolution is an obvious choice for pushing graphics and performance. 30 fps can be used for cinematics and 60 fps in gameplay. I anticipate a lot of games in the 9th gen will opt for 60 fps given its just more easily feasible while still maintaining polished visuals. |
Yep considering several games were already hitting 4k last gen and cpu got much better then 60 fps will be much more feasible now.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







