Pemalite said:
With the information we have right now... Sony's Playstation 5 handily beats the Xbox Series X when it comes to streaming assets into DRAM due to having twice the drive interface bandwidth, so in RAM limited scenarios, the Playstation 5 should have the advantage... And in 10 years time, these consoles WILL be DRAM limited. |
Yep I don't think 10-20% will be enough to ensure anyone is pushing for more effects or the like so it will be on pixel count. And for games that are both 4K either no difference or the devs will choose some effect or another to use the performance gap.
LudicrousSpeed said:
They’ve spent tons of money making the most powerful consoles ever two gens in a row now. How in the world are they shifting away from selling consoles 😆 You can prepare quality services for the future AND still want to sell hardware. After all where are people supposed to use GamePass. |
When MS is pretty open saying their competition is Google and Amazon, they have Play Anywhere, XCloud, etc. So it is pretty clear their focus is changing to service, that doesn't mean they don't want to sell the HW. And making the most powerful HW doesn't really mean you want to sell the most, X1X didn't and depending on price XSX also won't. The key word is focus. We need to wait and see to confirm that.
LudicrousSpeed said: I predicted Sony would have the stronger box, I was wrong. Releasing this right after MS did a deep dive to me said they wanted to one up MS. But as soon as Cerny started running damage control on how it was fine to have less CU’s and lower TFLOP I knew they were going to put out a weaker machine. Will be interesting to see how the imbalanced CPU/GPU setup will affect games. DF guys have some detailed posts about it on Reeeee. If a game is CPU intensive then the GPU will be affected. If a game is using the GPU then the CPU is affected. Either one affects performance. Apparently devs can use a CPU or GPU mode to help the console performance. But what happens if a game needs to utilize both? Seems the performance gap gets even wider the more devs take advantage of PS5 power. Bizarre. Can’t wait to see the prices. |
The video was recorded much earlier than MS release of information. So it was they explaining their route (sure they could already be expecting to have less CUs so where trying to say why it was better)
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."