By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Hiku said:

shikamaru317 said:

Must be a benefit of the newer RDNA 2 architecture then. I remember older DF videos where they compared overclocked GPU's with the next GPU tier up with stock clock rates, and even though flops wise the overclocked GPU was a match for the larger GPU with slower clocks, the larger slower GPU was faster in real game performance. 

starcraft said:
It feels like this thread is designed to create a false equivalence? The Xbox is clearly a significantly more powerful machine.

We'll have to wait for some real world examples, but the Xbox is clearly targeting delivering extraordinary graphics with very, very small load times and rapid fast travel.

If MS can load games in 4 seconds, it is going to be irrelevant if Sony can load them in 2 seconds. This will only matter if there is some sort of major loading differential. Other than that, every comparison video online is just going to have better looking games on Xbox.

Now that is unlikely to shift the sales battle on its own due to Sony's enormous incumbent advantage, but lets not try and tear down MS for those things it has clearly committed to doing better.

It's not just loading games or loading screens that was interesting about Sony's SSD approach, but how you can build games when large amounts of data can be loaded in instantaneously. Digital Foundry went over this and seem the most interested in this feature. 

https://youtu.be/4higSVRZlkA?t=1076

Essentially, from my understanding level design in video games have always been held back by how quickly assets can load. If it takes you one second to turn around, the stage can only be designed in a way that it has to be able to load in everything neccesary in one second. Hence why level designers put up walls, and shape corridors, streets etc with this in mind. You didn't necessarily take a right turn there because it made the most sense from a design perspective, but rather the limitations of hardware.
PS5's SSD would seemingly eliminate the need to design games with this limitation in mind. And that's very interesting.

I read that as well, and agree that it is interesting. But again this thread likely overstates the distinction. It wouldn't be enough that Sony can do that. It would have to be the case the the MS console cannot do that. I consider it unlikely that that will be the case, as MS was surely mindful of this in designing its console with two different types of RAM.

Add to that, even in the worst case where the PS5 can somehow achieve this and the Xbox can not, it would be limited to a few very advanced PS5 games, and even then whats rendered on screen would look worse than the most advanced Xbox games - try marketing that!



starcraft - Playing Games = FUN, Talking about Games = SERIOUS