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EricHiggin said:

Cerny mentioned that some SNY stuff ends up in RDNA period if AMD see's use in it elsewhere, and AMD has already said it will be using that tech for Laptops/PC's earlier this year.

Citation needed.

EricHiggin said:

I wonder if SmartShift actually came from SNY.

Nope. AMD invented it for it's notebook APU's. It's just better sharing of TDP between the CPU and GPU to drive up clocks... It's just a more refined technology to what was in Raven Ridge in 2018.

alexxonne said:

For example, to be able and run bc ps3 games, CPU must be at least 3.2 ghz. PS5 over delivered on that but...

This to me proves you don't understand hardware at all.

A 1.6Ghz processor can be faster than a 3.2Ghz processor.

Did you not learn anything when Intel released Netburst and AMD released Bulldozer? Frequency isn't everything, neither is bits, neither is flops.

alexxonne said:

The problem I see is GPU logical assets for it being nvidia in nature and not AMD. You can't freely create a 100% legacy interpreter without their support. 

False. nVidia and AMD build their GPU's to meet certain application programmable interfaces requirements, from there you use abstraction so you can retain compatibility without the need for interpretation.

You forget Microsoft is using the Original Xbox in it's backwards compatibility scheme... Guess what? That used an nVidia GPU.

alexxonne said:

The more teraflops the gpu has, the better performance and stability it can give for running games in a "ps3" emulated OS.

What are you even talking about?

alexxonne said:

Similarly this is the main reason og games weren't 100% supported (461/1000) in xbox 360, and less supported (41/1000) in xbox one/x.

No. No. No. That is not the reason at all.

Microsoft had to build individual profiles for each individual game, Microsoft then needed to get permission from publishers and rights holders in order to provide said profile in their emulator in order to enable backwards compatibility.

That is why Microsoft will never have 100% backwards compatibility for the Xbox 360 and Original Xbox on the Xbox One and Xbox Series X. It's impossible. Rights have expired.

alexxonne said:

So, even taking into account that 1 tflops from a ps5 may had 1.5-2 times more performance than 1 tflops from a ps4 architecture

Do you even know what a Teraflop is and how it relates to a games rendering? Please. Provide the answer.
But a tiny hint... A teraflop is a theoretical denominator, not a real world one.

A teraflop on a Playstation 1, Playstation 2, Playstation 3, Playstation 4, Playstation 5, Xbox, Xbox 360, Xbox One, Xbox Series X is the exact same god damn thing, they aren't different. The math does not just "change" because "reasons".

alexxonne said:

I assure you that if they would have a ps5 with 13tflops he would have talked laser focused for over 1 hour about the teraflops and 2 minutes about the audio.

Obviously. Cerny is trying to hype up the hardware because he is trying to support the business he works for.
But what is your point anyway?

alexxonne said:

If they intend to sell the ps5 at $500 or over it, then I'm hesitant to believe these will be the final specs nor that backwards compatibility is for ps4 games only. Such strategy doesn't make sense. Specially when he Cerny talked more time about the audio solution than the GPU solution.

It's fishy.

I do not support any conspiracy theories in any shape or form.
Your feelings that it's "fishy" is entirely redundant.

alexxonne said:

Why not give price then, if all is set in stone? Not much can be done, so much closer to launch window.

Many commodity components like NAND and RAM in the next-gen consoles are influenced by market-based pressures of supply/demand. - Hence why Microsoft and Sony aren't revealing prices just yet, especially with a certain virus causing significant uncertainty on those fronts.

Obviously Microsoft and Sony have secured contracts for other components with predictable costs like the SoC.

alexxonne said:

I'm a sony guy, all my life has been one. Probably im already over 100 ps4 games by now. I skipped xbox one this generation.  And surely I will buy ps5 day one.

I dislike/like all consoles equally. I am a PC gamer primarily.

Hynad said:

They’re both impressive. The TFLOPS calculation gives the advantage to the XBSX, but the memory speed in the PS5 is insane. It will be interesting to see how both behave in real world situations. The PS5 seems to have been built with a focus on eliminating most if not any bottlenecks, while the XBSX goes for full brute force.

Time will tell which one is the more efficient approach.

But I’ll end by saying this one thing.

Nintendo may innovate when it comes to player inputs, but there’s certainly no denying that MS and Sony also innovate, but from a hardware approach.

The Xbox Series X has the potential CPU advantage (Waiting on more details), the GPU compute advantage (Need details like integer/ray tracing information), the memory bandwidth advantage.

Where it does come up short is the Solid State Drive. - If visual fidelity is your primary motivator to decide on a purchase, there is a clear winner already no doubt, we just don't know by how much in the real world.









--::{PC Gaming Master Race}::--