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Pemalite said:
alexxonne said:

Assuming my cheap calculations. If the PS5 GPU would had 42 CU or clocked at 2,670mhz, it could have achieved 12TFlops similar to Xbox series X. If the PS5 GPU were to have 52 CU as Xbox series X then it would have 14.82 Tflops. By contrast if XBox series X GPU were to be clocked similar to the PS5 GPU 2.23Ghz (2,283.5 Mhz ), then it would had 14.44 Tflops. What do you thinks guys?

The announced specs only makes sense if they are targeting a $400 price range. Perfectly for 4K gaming at 60fps, but not more than that. Also I'm sad they didn't talk about BC features for ps3/ps2/ps1.

Could the ps5 gpu be having several disabled CU and holding them until release? Is not unprecedented or unheard of.
In addition Cerny talked about using a GPU CU as a processing unit for audio. So...either games will use 35 CU or the PS5 GPU has more than 36 CU to be used.

I think you have placed far to much emphasis on flops rather than capabilities.

I do emphasize in capabilities. By analyzing performance strategy we can assume the final product.

For example, to be able and run bc ps3 games, CPU must be at least 3.2 ghz. PS5 over delivered on that but...

The problem I see is GPU logical assets for it being nvidia in nature and not AMD. You can't freely create a 100% legacy interpreter without their support. So, the only option that remains is  to brute force performance to achieve compatibility. The more teraflops the gpu has, the better performance and stability it can give for running games in a "ps3" emulated OS. Similarly this is the main reason og games weren't 100% supported (461/1000) in xbox 360, and less supported (41/1000) in xbox one/x. So, even taking into account that 1 tflops from a ps5 may had 1.5-2 times more performance than 1 tflops from a ps4 architecture. I don't see to much sense on what has been shown to us. He didn't want to focus in teraflops, because his specs were lower. Simple as that.

I assure you that if they would have a ps5 with 13tflops he would have talked laser focused for over 1 hour about the teraflops and 2 minutes about the audio.

If they intend to sell the ps5 at $500 or over it, then I'm hesitant to believe these will be the final specs nor that backwards compatibility is for ps4 games only. Such strategy doesn't make sense. Specially when he Cerny talked more time about the audio solution than the GPU solution.

It's fishy.

Why not give price then, if all is set in stone? Not much can be done, so much closer to launch window.

To me only two options emerge. Either the PS5 have higher hidden specs or, sony want the ps5 as a cheap solution entry level platform for the new generation and will bring a PS5 pro later on.

I'm a sony guy, all my life has been one. Probably im already over 100 ps4 games by now. I skipped xbox one this generation.  And surely I will buy ps5 day one.

But for the offered full capabilities for gaming like 4k 60+ fps, 8k or ps3/ps2/ps1 bc, 10.28 Tflops are not enough.