EricHiggin said:
It seems clear to me that MS is doing everything they can for the most part to offer as many options as possible, for as many circumstances as possible, making them as easy as possible. Based on what I said earlier, if someone's trying to cram in some gaming sessions in short bursts and the transfer time is going to take up too much (we don't know yet), why can't they play from the HDD and just deal with the inferior version for those instances? |
Are you sure you read the Wired Article or watched the reveals?
Both platform holders are betting on it being a game changer, 100x faster memory, that will change the whole game development. Just because it have the same name "Fifa 22" let's say doesn't mean it is codded the same. The versions will be essentially different even for the crossgen.
The transfer of a 25Gb game would take couple minutes from HDD to SDD and done once, while the loading of the game or reloads would happen every time so that doesn't seem a good solution. MS is even advising to use the SDD for the BC games to enjoy the improvements of SDD.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







