By using this site, you agree to our Privacy Policy and our Terms of Use. Close
shikamaru317 said:

My understanding is that more CU's with a slower clockrate usually beats less CU's with a higher clockrate even with equal flops, and XSX has a nearly 2 tflop advantage. On top of that, the PS5 is using boost clocks to arrive at their figures, so there will be times when it is outputting less power than advertised, if the system starts to get too hot. So yeah, XSX definitely has the technical advantage, except for PS5 having a faster SSD.

Now if we're talking sales, obviously Sony has the advantage due to a much strong worldwide presence and an already established quality 1st party. That being said, Xbox is a in a much better situation sales wise than they were this gen; they didn't botch the reveal (quite the opposite in fact), they have the specs crown with XSX (and will also have the cheapest next-gen console if Series S is real), and their 1st party for next-gen is looking way stronger than it was for XB1, thanks to multiple studio acquisitions and hiring sprees. I think that will be enough for MS to take back the US and possibly the UK, while also gaining some ground in mainland Europe and the rest of the world.

So you got your understanding wrong, yes XSX will be more powerful. But the higher clock benefits more than the higher CU count (look DF analysis), surely it won't cover the difference of CUs that large (36 vs 52 or something like that). PS5 won't have problem with temperature, it will work the same on the fridge or hot cabinet. The fluctuation on the frequency will be small percentage to up to 10% saving on power consumption, because power will be constant (as will be heat generation on the unit) so when you get near the limit on CPU it may drop the GPU a little.

Proper reveal haven't occured yet if we look at the number of people reacting and hyping to both. But yes I do expect formal reveal and 1st party games for Xbox to be much better this time around.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."