Mr Puggsly said:
You're basically suggesting Series S shouldn't exist just incase some developers want to make an experimental project that uses essentially all the resources on cool lighting. People argue 4K is a waste of resources when 60 fps should be a focus. I would argue ray/path tracing is also a waste when it makes a simple game like Minecraft 1080p/30 fps. However, this same Minecraft demo could theoretically work on Series S at a low resolution. Maybe 600p? With some sort of image reconstruction it could be acceptable. What this video demonstrates is this tech isn't practical quite yet. Not used like this atleast. It's not like we need ray tracing for developers to raise the bar visually. It's more like an option and something that will used in ways that are less resource intensive. For example, some games may just use it for reflections which is less demanding. MS said 4K/60 fps is the target for Series X. I expect the same for many games |
Considering the type of game MS do I would expect most if not all 1st party to be 4k60fps or 30fps for those slower type.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







