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Nu-13 said:
Bofferbrauer2 said:

That, and the fact it only comes with 16GB of RAM, which seems woefully inadequate to me going forward. It may be enough right now, but I'm sure in just 2 years time, the RAM will become a very limiting factor with textures needing to be more and more compressed, something that will get pretty obvious in 4K, ironically enough.

Amount of RAM has already reached diminishing returns. We'll only see arithmetical increases instead of exponential ones. Also, 13gb of gddr6 for games is like 5x more than 5gb of gddr5 that the ps4 had.

Lol nice math there...

Compressed textures have been used for over a decade. PS4 and XBox One have freed up system memory to share for games as well. PS4 has up to 5.5 GB available for games with all the same tricks to reduce memory load. And that was cramped for 1080p. Native 4K requires 4 times the memory for most processing in the rendering pipeline. Is a 2.3x increase enough. My laptop is constrained by 14GB of use-able video ram at 1080p (6 + 8 shared from 16 total system ram) :/

Consoles have always been memory constrained, seems it will continue as usual.

PS1 -> 3MB ram (1MB video ram)
PS2 -> 36MB ram (4MB video ram)
PS3 -> 512MB ram (256MB video ram)
PS4 -> 8GB ram (4.5 + 1 GB on request video ram)
PS5 -> ?

Through the generations the increase in memory has actually been speeding up (12x, 14x, 16x) while launch games developers for ps4 already stated the memory was tight. So you see why a drop to doubling the memory raises questions. All the other things like better handling of textures, compression, faster memory is all the same.