goopy20 said:
Yeah I also see Sony doing something with cross buy, I just don't like this "best version of a game" thing. I would much rather see developers focus on a single platform and really try to get the best results out of it like we've always seen on consoles. Having a bunch of different SKU's with wildly different specs makes me slightly worried which one they'll end up using as the base console, though. It's a bit like the X1X or a high-end pc. They're great but nobody makes games that were designed from the ground up to take full advantage of the extra horse power. I mean the X1X is 4 times more powerful than the Xone but it's not like games look 4 times better on it. They look sharper and run at a higher fps, but that's mostly it. On pc it's the same thing, you can play ps4 games at 4k and ultra settings but a RTX2080 could do helluva lot more. Just to give you an idea, here's a tech demo that's running on a single 1080ti gpu. It probably doesn't run at native 4k on a 1080ti but it's a pretty big leap from what we're seeing today on current gen consoles, because it wasn't designed to run on a bunch of different devices: https://www.youtube.com/watch?v=zKu1Y-LlfNQ |
And knowing this you'll go for PC instead of Series S for what reason?

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







