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Bofferbrauer2 said:
goopy20 said:

What makes you think going from 4 to 6 Tflops will result in only slightly better looking games? The Xone had about 30% less Tflops than the ps4 and we've seen games running in 1080p on ps4 vs 720p on Xone. Just imagine what the difference would be if that's 300% less Tflops. A 1080p game on ps5 would be running in 540p on Series S. Would that really be worth saving $100 or $200 over?

When an XBO game ran in 720p, then the PS4 title generally ran in 900p, not 1080p. After all, 1080p is twice as large as 720p, but the PS4 ain't twice as strong as the XBO.

Those 30% more TFlops would get pretty expensive. Just look at the current AMD GPUs: The RX 5500 and RX 5600 are at 4.8 TFlops and 6 TFlops respectively, yet the price difference is over $100. And It's not just the price of the chip: The cooling can be much weaker and smaller and cheaper, and thus also the casing, making the console overall also cheaper to produce.

You don't seem to understand what compromises need to be made for a modern console to reach a $300 pricepoint. The big consoles will be sold at a massive loss  since they are coming with over 12 TFlops and an 8-core CPU. An RX 5700XT, currently the strongest AMD GPU, clocks in at just 9 TFlops and yet costs about $400, the Ryzen 7 3700X costs about $300. AMD doesn't need the console money nearly as badly anymore as they did for the current gen and thus will also ask higher prices for their hardware.

Granted, the prices will be much lower than retail prices, but for CPU and GPU alone I expect at least $500 from AMD, if not even $600 considering the expected size of that GPU chip The raytracing part of the NVidia RTX takes about 90 mm2. Add those to the size of the chip that's needed to reach 12+ TFlops on RDNA at reduced clock speeds (done to reduce wear and extend the life of the chip and it's cooler), and you'll reach around 500mm2, which gets pretty expensive to produce. And at 7nm they can't go very much lower either without risking not covering production costs.

We already got Daniel Ahmad estimative that seems to have been validated that PS5 cost to build is 450 and XSX 460-510. That would leave marketing, logistic and small margin for sellers. So PS5 and X1X could both be sold below 500 with some loss from platform holder.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."