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shikamaru317 said:
goopy20 said:

What makes you think going from 4 to 6 Tflops will result in only slightly better looking games? The Xone had about 30% less Tflops than the ps4 and we've seen games running in 1080p on ps4 vs 720p on Xone. Just imagine what the difference would be if that's 300% less Tflops. A 1080p game on ps5 would be running in 540p on Series S. Would that really be worth saving $100 or $200 over?

That's a scenario that won't happen though. I'll be truly shocked if we get any 1080p games on PS5 and XSX next gen. Most devs are going to aim for 1800p or above on PS5 and XSX in my opinion, just like they did on Xbox One X. While I can't find any info about the current 4K tv adoption rate, I found a late 2018 article that said that it was already over 25% in early 2018, with forecasts pointing to 50% by the end of 2019. The rate is expected to keep increasing over the next few years. And while those are US numbers and 4K adoption is said to be much lower in emerging markets, 4K tv prices have now fallen to point where huge 4K growth is expected in emerging markets over the next few years. I just can't see many developers aiming for lower resolutions in order to push graphics further, especially since they have both MS and Sony in their ear asking them to aim for 4K and 60 fps on PS5 and XSX if possible.

If I'm right and the lowest resolution PS5 and XSX games we see this gen are at around 1800p, XSS will be able to manage 900p on those same games with about the same graphics settings. Maybe we see a handful of 1440p games on XSX and PS5 late gen, when PC starts to pull way ahead and devs begin struggling to scale their games properly, but you know what? Though a drop to 1440p on XSX and PS5 would result in a drop to 720p on XSS, I decided to do a test just now, and watch the Hellblade 2 trailer at 720p on my 1080p monitor, and I must say it doesn't look bad at all, a bit fuzzy for sure, especially thanks to Youtube compression artifacts, but I think if it was running natively at 720p on XSS with about the same graphics settings as the XSX version, it would be quite acceptable. Having some 720p games late gen on XSS would not turn me off from buying it personally. Now obviously If I had a 32" 4K monitor instead of my current 21" 1080p monitor, then obviously 720p wouldn't be acceptable on that screen like it is on my smaller 1080p screen, but XSS isn't really meant for people who already have 4K tv's or monitors, it's largely meant for those like myself who have been slow to adopt 4K. Many people who buy an XSS early gen will trade it in for an XSX or the mid-gen refresh Xbox later on in the gen, after they get a larger 4K screen, I know I probably will if I end up buying an XSS on launch (which will only happen if there is a disc-drive variant or external disc drive accessory).

I'm sure we are going to see some 1080p games, A and AA games may go for that. But sure those are the type of games that possibly Lockhart would be 900p or even 1080p if the dev try enough. Because sure for games that try to have the highest IQ possible they hardly will go for less than 1440p and reconstruction techniques to display at 4k or 1440p60fps supersampling for 1080p display or simple upscaling for performance mode.



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