By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Sogreblute said:
src said:
Bad move unless they have data that shows PS4 sales are invariant to exclusive games (we have data showing this is NOT the case). Hopefully this is just a special case like the interview says and not a precedent. Losing exclusives will only loose sales, which will lower software sales and overall revenue.

How does making a game multiplat lose sales and lower revenue? 

He's talking about lowered console sales, which results in less platform royalty fees. 

Azzanation said:
Hopefully Sony see the protential of sales and profit rom Horizon on PC and realize holding games hostage isnt the best strategy anymore which will lead to more money for Sony and an even bigger audience for fhere games.

Trying to find the pie chart I saw years ago on Gamasutra, but $10-$15 of a game sold goes to the console holder. So let's say somebody buys a PS4 and ten games. This is lowballing it, but Sony makes $100-$150 in console royalty fees from those 10 games. Add in an average of $20 a year in PSN fees for five years, since about 1/3rd of users are subbed to PS+. Let's say that keeping Horizon on PS4 for good improves the Playstation brand enough to sell an additional 2 million PS5's in the future. That's $400,000,000 dollars in future profit ($100 in royalty fees + $100 for 5 years of PS+ from 1/3rd of  those 2 million users.)

Meanwhile Horizon will likely be bought at bargain basement prices on Steam. Probably around $20 a copy, just like the PS Store. At 2 million copies sold (this is being generous), they'd make about ($14 per copy) $28,000,000.

So we are comparing $28,000,000 vs $400,000,000. Sony is basically burning their own brand to the ground at this point. 

But oh well, it does benefit us gamers. I might not even get a PS5 until 2022 or 2023 now, because I'll have no need. My 2070S Rig will work fine.